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The Rift | Chasm

: Each part of a monster had its own degrees of freedom, and animations were manually crafted to ensure realistic movement even after losing parts of their body.

(1997) is a cult-classic first-person shooter from Ukrainian developer Action Forms, known primarily for its distinctive approach to combat and atmospheric design. Standout Feature: Limb Dismemberment Chasm The Rift

: Removing an enemy's arm could actually disarm them, preventing them from using specific weapons or attacks. : Each part of a monster had its

: Despite using 3D models for enemies, the game ran on a 2.5D engine similar to Doom rather than a true 3D engine like Quake , though it utilized clever tricks to simulate a 3D world. : Despite using 3D models for enemies, the game ran on a 2

: This level of detailed, locational damage was extremely rare for 1997, predating similar mechanics in later hits like Soldier of Fortune . Key Game Features

See the game's distinctive limb-dismemberment and atmospheric level design in action here: Chasm: The Rift (Every FPS Ever Made) Toasted Gaming YouTube• Feb 2, 2023

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