Combines first-person shooting with parkour and a "terror time" cycle where zombies become more dangerous at night.

Many modern games use "body physics damage" to slow enemies down, such as shooting off a zombie’s legs to force them into a slow crawl. 🧟 Types of "Special Infected"

Consistent with film lore, headshots are typically the only way to "permanently" neutralize a threat with one shot.

The gold standard for 4-player co-op shooters focused on teamwork and pacing.

Players often face "overnumbering hordes" where individual zombies are weak, but their sheer volume can overpower a player.

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