The setting is fixed a few years after a century-long global conflict, leaving a world scarred by tension and the mysterious "Mourning" that destroyed an entire nation. Iconic Player Options
The guide provides the definitive 5e rules for the races and features that define the setting: Wayfinder's Guide to Eberron
Magical birthmarks that grant hereditary power to the great merchant Houses of Khorvaire. The guide details 12 standard marks and the unpredictable, dangerous Aberrant Dragonmarks . The setting is fixed a few years after
The guide emphasizes that Eberron is a world where magic is "wide, but not deep". The guide emphasizes that Eberron is a world
Low-level arcane power is integrated into everyday life, powering lightning rails (trains), elemental airships , and street lanterns.
Living constructs built for war now seeking a purpose in peace.
People with bestial heritage who can "shift" into a more feral form.