Game Programming - Second Edition: Unity Ai

The book focuses on breaking down complex AI concepts into manageable C# implementations, moving from basic movement to advanced decision-making systems. Key Concepts and Features

Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective Unity AI Game Programming - Second Edition

Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior. The book focuses on breaking down complex AI

Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. Unity AI Game Programming - Second Edition

Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement.