: Open-world PvP with friendly fire enabled and a karma system that imposes penalties like experience loss or item drops upon death.
: A "non-target" combat system played primarily in first-person, emphasizing player skill and timing.
The playtest showcased the game's distinctive hardcore features that define its "old-school" appeal:
: Atlant Games used this phase to resolve critical server stability issues and optimize mob respawn times.
: A heavy focus on territory control, where guilds can capture castles, collect taxes, and eventually vie for the Royal Throne .
: Testing was limited to the starting tavern and Rivulet Island , allowing players to explore early-game progression.