local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference
Adjust the Magnitude check between the player's HumanoidRootPart and the Ball. Street Soccer Script
A UI-linked variable that depletes when (Sprint) is held. Goalkeeper AI local ball = script
It seems you are looking for a script or specific features for a "Street Soccer" game, likely within the context of . Based on the most popular experiences like Realistic Street Soccer , ⚽ Core Gameplay Features Goalkeeper AI It seems you are looking for
Write a for a custom feature (like a curve ball). Design a UI layout for the scoreboard and stamina bar. Find tutorials on advanced ball physics . Revoball: New Offside Rule Explained in Real Soccer
To create a functional street soccer experience, your script should handle these fundamental mechanics:
When scripting your features, it is best to stick to the industry standards used by games like Realistic Street Soccer on Roblox : Dribble E: Tackle F (Hold): Power Shot Shift: Sprint Space: Header If you'd like, I can help you:
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