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Datapack - Simple Apocalypse

This feature uses a scoreboard timer to trigger a "Blood Moon" every few nights, changing the sky color (via biomes or particles) and buffing local monsters.

: Red dust particles fill the air to indicate the event is active. Implementation Snippet Simple Apocalypse Datapack

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation This feature uses a scoreboard timer to trigger

: Zombies and Skeletons spawn with Strength II and Speed I . Simple Apocalypse Datapack