While praised for its and complex puzzle tombs , the game faced criticism for:
Moves away from the "open assault" of previous games toward . Difficulty
Players can independently adjust the difficulty for combat, puzzles, and traversal.
While praised for its and complex puzzle tombs , the game faced criticism for:
Moves away from the "open assault" of previous games toward . Difficulty
Players can independently adjust the difficulty for combat, puzzles, and traversal.