Seeds Of Chaos [v0.3.10] Today
Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation
A separate UI menu where you assign "Seeds" (units) to regional tasks like "Sabotage Trade" or "Spread Rumors."
Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System) Seeds of Chaos [v0.3.10]
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically.
If you are looking to code these into the game's engine (likely Ren'Py or a similar framework), I recommend starting with a . This ensures that any new feature you build can "talk" to existing systems like the Lust or Corruption trackers without breaking old save files. Grafting "Subterfuge" onto a high-strength unit to create
Spend resources (Chaos Essences) to "graft" a trait from one character onto another.
Are you looking for specific code snippets to implement these features, or Seeds of Chaos - Steam Community If you are looking to code these into
Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression)