How early experiments like Tennis for Two were less about entertainment and more about demonstrating computer utility.
The rise and fall of Atari and the shift from mainframes to coin-operated machines. 3. Regional Diversification and the "Cottage Industry" Replay: The History of Video Games
Contrast Donovan’s approach with traditional, US-centric histories. How early experiments like Tennis for Two were
Donovan’s central argument is that the history of video games is not merely a linear progression of hardware power, but a . While other histories focus on the "Great Men" of Silicon Valley, Replay explores how disparate cultures—such as the 1980s UK bedroom coder scene and the South Korean MMO boom—fundamentally altered the medium's DNA. Suggested Paper Structure 1. Introduction: Beyond the Silicon Valley Mythos Replay: The History of Video Games