If you are looking to use or modify these animations, here is how they are structured and accessible:
According to community guides on , these are some of the core animation names used for Yennefer: high_channeling_yennefer_idle (Standard magic pose) pieta_yennefer_idle (Specific cutscene pose) QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven...
: Importing them into Blender using community-made plugins to tweak her movements. If you are looking to use or modify
: In the game files and console commands, Yennefer's specific idle and action animations are often labeled under high_channeling_yennefer_idle or dialogue-specific tags. QoC_-_Animations_-_TheWitcher_-_Yennefer_of_Ven...