: Master professional version control using Git and project management with Trello . Table of Contents Summary The content is structured across eight major areas:
: Create intelligent enemy AI that makes reasoned decisions using state structures and animator controllers.
(2nd Edition), written by Alan Thorn and published by Packt, is a professional-grade guide designed to help developers transition from basic Unity usage to creating high-quality, polished games. Key Learning Objectives Mastering Unity 2017 Game Development with C#
: NPC behavior states (Idle, Chase, Attack, Dead).
The book follows a hands-on, tutorial-based approach where you build a comprehensive called Dead Keys . Through this project, you will learn to: : Master professional version control using Git and
: Lighting (lightmapping and probes), particle systems, and audio.
: Use professional tools like Occlusion Culling , Navigation Meshes , and the Unity Profiler to ensure smooth performance. Key Learning Objectives : NPC behavior states (Idle,
: Git branching, conflicts, and team collaboration.