: Constant deception risks alienating the protagonist from their companions.
: Myth-making is presented as a tool for unity.
: The actual, often messy or mundane actions of the protagonist.
Analyze (like the Prophet or the Warrior). Discuss the game mechanics of the "Legend" stat. Compare it to other Choice of Games titles. Which area should we focus on?
: Constant deception risks alienating the protagonist from their companions.
: Myth-making is presented as a tool for unity.
: The actual, often messy or mundane actions of the protagonist.
Analyze (like the Prophet or the Warrior). Discuss the game mechanics of the "Legend" stat. Compare it to other Choice of Games titles. Which area should we focus on?
