Friday-the-13th-game → [ PRO ]

The story of is one of the most infamous and tragic tales in modern gaming. It is a story that began with immense fan passion, achieved massive viral success, and was ultimately killed not by a lack of players, but by a messy, real-world Hollywood legal battle.

The game featured various versions of Jason from the movies, original music by franchise composer Harry Manfredini, and motion-capture kills performed by legendary Jason actor Kane Hodder.

One player controlled an overpowered Jason with teleportation and sensing abilities. Up to seven counselors had to repair cars, fix phone lines to call the police, or pull off an incredibly complex, multi-step process to actually kill Jason. friday-the-13th-game

Sean S. Cunningham, the director of the original 1980 Friday the 13th film, saw the project and was so impressed that he approached the developers. He offered them the official Friday the 13th license for free.

Victor Miller, the screenwriter of the original 1980 Friday the 13th movie, used a provision in US copyright law to reclaim the rights to his original screenplay. This sparked a brutal legal battle between Miller and Sean Cunningham (the director/producer). The story of is one of the most

Here is the complete story of the game's rise, peak, and eventual demise. 🪵 1. The Origin: From "Summer Camp" to Crystal Lake

In the early 2010s, a small team at and developer IllFonic began working on an indie project called Slasher Vol. 1: Summer Camp . It was designed as a love letter to 1980s slasher films. Cunningham, the director of the original 1980 Friday

Because of the proximity voice chat and hilarious, terrifying organic moments, the game became a massive hit on YouTube and Twitch. It sold over 1.8 million copies in its first few months. ⚖️ 3. The Death Blow: The Lawsuit