: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1 File: PrimroseDungeon2_TestBuild2.2.1.zip ...
: Implementing "Baked Volumetric Lighting" to enhance the atmospheric "Primrose" aesthetic without killing frame rates. : Integration of "Meta-Progression," where losing a run
In the context of game development and online communities, a "deep piece" usually refers to a —an exhaustive, analytical look at the mechanics, lore, or technical architecture of the project. 🧩 Deep Dive: Primrose Dungeon 2 (Test Build 2.2.1) : Integration of "Meta-Progression
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file