[fetishism_pocket_(nekometaru)]_houkago_trainin... ◆

: Reaching specific stat thresholds (e.g., Strength 50) triggers unique "After School" events.

: Use multiple save slots before major training milestones to retry if the RNG (randomness) isn't in your favor. 🛠️ Progression [Fetishism_Pocket_(Nekometaru)]_Houkago_Trainin...

: Training while the character is in a "Bad" mood can lead to failures and stat penalties. Daily Routine : Check current Condition. Perform 1-2 high-intensity trainings if Condition is Good. End with a rest or "Reward" action to maintain Affection. : Reaching specific stat thresholds (e

: High fatigue lowers training efficiency. Rest or use items when her condition drops. Daily Routine : Check current Condition

: Use training points to increase stats like Stamina, Flexibility, and Strength.

: Every action consumes time/AP. Manage these to avoid overworking the character.

Houkago Training is a casual management and interaction game focused on training a character after school. Success depends on balancing her physical stats with her "Condition" and "Affection" levels. 📈 Core Gameplay Mechanics