Borrowing from the success of King's Choice, create a deeper where children inherit specific traits.
Instead of standard PvP where you just fight an AI-controlled team, let players
You place traps, monsters, and "Boss" versions of your own heroes in a dungeon. Other players try to raid it for resources. If they fail, you get a portion of the rewards they lost.
Based on current trends in games like Fate/Grand Order and King's Choice , here are three "Top-Tier" feature ideas that would make your game stand out: 1. The "Fate Link" Tactical Synergy (Combat Feature)
Borrowing from the success of King's Choice, create a deeper where children inherit specific traits.
Instead of standard PvP where you just fight an AI-controlled team, let players
You place traps, monsters, and "Boss" versions of your own heroes in a dungeon. Other players try to raid it for resources. If they fail, you get a portion of the rewards they lost.
Based on current trends in games like Fate/Grand Order and King's Choice , here are three "Top-Tier" feature ideas that would make your game stand out: 1. The "Fate Link" Tactical Synergy (Combat Feature)