Farthest Frontier V0.7.6 Early Access 【Must Watch】

While v0.7.6 significantly stabilized the game, players at the time noted that performance could still dip significantly in towns exceeding 200–400 inhabitants, despite the optimization efforts. You can find the full original documentation on the official Crate Entertainment Forums . 0 ?

: Optimized wall construction to prevent severe performance hitches and fixed issues with tooltips scaling incorrectly at different resolutions. Farthest Frontier v0.7.6 Early Access

This update introduced several quality-of-life improvements and balancing shifts that significantly impacted town management: While v0

: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks. : Optimized wall construction to prevent severe performance

: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months.

: Tier 1 and 2 barns saw capacity adjustments (10 and 20 cows respectively), and players could no longer purchase cows from the Trading Post until a barn was fully constructed. Technical Fixes & Optimization

: Maintenance costs began accumulating seasonally rather than monthly, giving players more breathing room to manage resources for repairs.