The story culminates in one of two major paths based on your choices:
The story begins with you, an unnamed fisherman, sailing toward the remote archipelago known as . Caught in a sudden, unnatural fog, your boat is smashed against the jagged rocks. You awake in the town of Greater Marrow, where the local Mayor offers you a replacement vessel—provided you work off the debt by fishing for the community. The Sinister Undertow DREDGE [01008CD0172D6800][v131072][US].nsp.rar
: Spending too long in the dark causes your "panic" to rise. The fog starts playing tricks on your mind, manifesting ghost ships, giant sea monsters, and glowing red eyes in the mist. The story culminates in one of two major
: You begin catching "Aberrations"—distorted, multi-eyed, and horrific versions of normal fish—suggesting a deep-seated corruption in the ocean. The Lost Memory The Sinister Undertow : Spending too long in
Through notes and messages in bottles found scattered across the islands, you learn the backstory of a husband and wife. Years ago, the husband dredged up an ancient, cursed casket. In an attempt to open it, his wife was lost to the sea. The "Collector" is revealed to be a manifestation of the fisherman’s own grief and madness, obsessed with using the relics and an ancient book (the ) to perform a ritual to bring his wife back. The Endings
As you dredge these items, the truth of the world begins to unravel: