Drag Racing Game Direct

: To "speed up," you increase the grid units moved per turn. To "slow down" for a curve, you must spend several turns reducing that grid distance before you hit the wall. Winning and Crashing :

Draw a racecourse (a "track") on a sheet of graph paper with a clear starting and finish line. drag racing game

squares vertical, your "natural" next move is to repeat that same distance. : To "speed up," you increase the grid units moved per turn

Each player places a dot on an intersection of the grid to represent their car's starting position. : The Velocity Vector : If your last move was squares horizontal and squares vertical, your "natural" next move is to

The game uses a system that requires players to plan multiple moves ahead to avoid crashing into walls. The Setup :

: On each turn, you can choose to stay at that "natural" point or shift your destination by one square in any direction (up, down, left, right, or diagonal).