The goal of each level is to guide every astronaut to a color-matched exit within a specific move limit. While the rules are simple, critics from TouchArcade note that the logic can quickly become "brain-destroying" as you juggle multiple timelines.
: Later levels introduce portals that send an astronaut back to a fixed point in the past. This creates a "clone" of the character that exists on the timeline alongside their original self. causalitygame
In the puzzle game Causality , the standout feature is its , which requires you to scroll both forward and backward through a timeline to alter the outcome of a level. Key Feature Breakdown The goal of each level is to guide
: As you manipulate time, you must also account for dynamic obstacles like switches, path-blocking pillars, and even space monsters that move in sync with the timeline. This creates a "clone" of the character that