💡 : When building models, ensure your prefabs are placed in the AssetBundles/Source directory before exporting, as the SDK is designed to process multiple assets from this location simultaneously.
: Prepare assets in Unity using the Universal Render Pipeline (URP) . banana-shooter-internal-master.rar
Navigate to within Unity to build your bundles. 💡 : When building models, ensure your prefabs
: Use the official/unofficial Banana Shooter SDK to create new character or weapon models. : Use the official/unofficial Banana Shooter SDK to
To develop or extend this specific project, you will likely focus on these three pillars:
Are you looking to , or are you trying to compile the source code into a usable DLL for the game? Create Custom Models — Banana Shooter 0.1 documentation
: Every model requires a config.json file in the same directory to define its metadata.