: Users could assemble puppets by tagging layers (e.g., "Left Eye," "Chest") without needing to memorize complex keywords.

An essay concerning explores a significant shift in digital animation, where real-time motion capture replaced traditional frame-by-frame techniques for 2D characters. While newer versions like the January 2026 release (version 26.0) have since introduced more advanced rigging and tagging systems, the 2020 version remains a foundational example of accessible animation technology. The Evolution of Real-Time Animation

: The software's primary strength was its ability to facilitate live streaming, enabling creators to "become" their characters during broadcasts. Accessibility and Industry Impact

The 2020 version of the software emphasized streamlining the rigging process—the method of telling the software which parts of a drawing correspond to specific body parts like eyes, mouths, or limbs.